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Company of heroes 2 more okw units
Company of heroes 2 more okw units






company of heroes 2 more okw units

I can understand the trepidation in game.

company of heroes 2 more okw units

Now which doctrine of OKW is a good question. Also their Vet1 Medical Drop allows OKW to operate in forward pushes, and playing alongside OSTHEER Elite Troop Commander.really really great synergy. 2 Sturmpioneers carefully microed and kept alive in game.are serious problems for enemy players. Vet3 unlocks their stun grenades which allows them to seriously upend infantry fights. If microed well.they can even take on units like the Soviet Shocktroopers. Originally posted by milintarctrooper:Sturmpioneers will become extremely efficient by Vet3. This means that while there is a trade off, it barely affects Ost Heer performance and they will only be behind by 25 fuel. Early Ost Heer and OKW units can easily tackle early allied vehicles and that means that as soon as Ost Heer get T2 (and the Pak40) they will be able to tackle allied medium armor with relative ease and so will need to only worry about allied arty in the form of a katy or howi. On the case of it taking some fuel, that is true but both OKW and Ost Heer can compensate by building a bunker (or setting up a HQ) and just reinforcing from that. I was wrong, it was vet 2.5 which given a couple kills and its vet 3 which means they are doing terrific and vet 2 increases weapon lethality. That's what (good) team games are for: you find synergies and their counters. The DPS is neat, they're still glass cannons though, and the early vet will be a huge disadvantage for your mate - as in postponed pgrens / AT / other tech up, or general units on the field. Originally posted by just.kamk:You don't always get vet3 when using the special, you get a certain amount of XP.








Company of heroes 2 more okw units